![]() ![]() ![]() New option for male characters: Visible muscle size Can be changed during creation or in the Makeover Salon.The paperdoll images of the player character during creation and in-game have been completely re-done to be of higher quality and easier to extend in the future.Still, thanks for the fun I did have, hw2121, and I definitely did enjoy playing (never did get around sounding far more critical than I intend to in communication). Wish you could do something to take that starting-game top=tier veteran you had in your army for ages and make them better than insta-hire superior tier unit. Maybe 2.2 improved some things, but the fact that decrees had just cosmetic effects that did not translate into actual game mechanics was a big bleeh.Ĭombat units having straightforward progression was pretty underwhelming, too. Fun early on to figure things out, but once I did, quickly lost interest. Yuck.ĭo wish there was a bit more depth to the game. Guess you could also look at the code directly and do the mafs yourself, if you're that kind of deviant. TBH, didn't seem worth the effort much - the game hardly requires that level of minmaxing. Save the game, play around with replacing farms with windmills, see at which point you get more food from keeping fully-upgraded farm than dumping a windmill over it. But it dissapeared arount act 2.Click to expand.I vaguely remember messing around with this in 2.1, and Windmills have a limit (3-4, maybe 5? Sod my memory) beyond which their production bonus loses to straight-up production gain from farms. Arena : During act 1, the teams dupplicated after a fight, and fights with those ghost units had strange results (sometimes missing from the fight, sometimes making me loose reputation). ![]() Brothel : When I send people to the brothel, some tend to stop after a while, no idea why. "Ask the professor about the waterway", I asked him, never heard back. For Laws, using tabs would make it easier, and the sex menu should be somewhere else than at the botton (as much as I like the descriptions, I'm skipping it after the first time)īugs (I played the online version the last few days) : Lastly, for menus like Laws&Edicts or the sex menu, you should try to reduce the amount of scrolling. I don't know what actively improves their influence (Maybe add it to the weekly report details), and the only options seem to be "Piss them off" or "Let them be" and often end with both, more options would be welcome (maybe using ressources) The factions don't give a lot of feedback. And for all of them, the balance is a little off, you either have way to many or none. Some ressources become obsolete rather quickly (wood and stone), they can be replaced (with hunter and monument), but it would be better to find an alternative use for them. Hiding the quest dialogues under Interact when you need to ask a follower about something (the professor about the waterway or the with about the werewolves) feels unintuitive, as that menu is used for sexy times 99% of the time Every week, there is at least one Femboy event happening. For the Map button, rather than having a World Map submenu, it would be easier to have shortcuts to each of them I know I'm supposed to set units in both position, but since I don't have any feedback from attacks when I'm absent, only if they won or lost, I don't know how many troops I should leave and tend to tranfser all. When demons attack when you're away, the game only takes into account the units in garrison, fair enough, but when they attack when the player character is present, the units in garrison are absent from the fight. The units assigned to garrison or expdetion don't make much sense. There are a few things I'd like to point concenrning the gui : I've been playing this game for a while, and find it quite good. ![]()
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